Brain Plan

Brain Plan represents a strategic initiative in mental wellness, developed during a social enterprise class to address a significant need: accessible mental health tools. This app integrates meditation, podcasts, and therapeutic exercises to provide a holistic approach to mental wellness, accessible to a diverse user base. It leverages technology to offer solutions that are both innovative and beneficial to public health.

Prototype
Prototype
Prototype

Problem Statement

The rise in cognitive decline, exacerbated by digital overstimulation, highlights a need for mental health interventions that incorporate both auditory and visual stimulation. Brain Plan addresses this challenge by providing a multifaceted approach to enhance cognitive functions and promote brain health.

Vision Statement

The vision of Brain Plan is to ensure that effective, innovative mental wellness tools are available to everyone. This initiative is rooted in the principles of social enterprise, emphasising the transformative role of design and technology in public health.

Mission Statement

The mission of Brain Plan is to make high-quality mental health resources universally accessible, improving individual and community well-being. This aligns with social enterprise goals, combining impactful social contributions with sustainable business practices.

02

UX/UI

The UX/UI design were planned to be intuitive and engaging, ensuring ease of use and a pleasant user interaction experience. This phase involved sketching the basic layout and navigation paths to create a user-friendly digital environment.

SiteMap

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

SiteMap

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

SiteMap

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

A detailed sitemap was created next, outlining the app’s structure. This included the main sections and features of the app, organising content in a logical flow to facilitate easy navigation and improve user interaction.

User Flow

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

User Flow

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

User Flow

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

User flows were designed for various personas, each representing different user needs and interaction patterns. This step ensured that "Brain Plan" would be inclusive and capable of catering to a diverse user base.

Low Fidelity Wireframes

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

Low Fidelity Wireframes

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

Low Fidelity Wireframes

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

With the sitemap and user flows in place, low fidelity wireframes were developed. These basic sketches provided a visual representation of the app’s layout and core functionalities, allowing for quick iterations and preliminary feedback.

03

Product Design

The product design phase focused on integrating aesthetic elements with functional design, ensuring the app was both effective and visually appealing. This stage involved careful consideration of color schemes, typography, and user interface elements.

Project showcase laptop mockup
Project showcase laptop mockup
Project showcase laptop mockup
Project showcase laptop mockup
Project showcase laptop mockup
Project showcase laptop mockup

High Fidelity Wireframes

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

High Fidelity Wireframes

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

High Fidelity Wireframes

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Moving from low to high fidelity, detailed wireframes were created. These included interactive elements that closely mimicked the final application, enabling comprehensive testing and refinement of the user experience.

Interactive prototypes were tested with potential users to gather feedback and identify any usability issues. This iterative process was crucial for refining the app and ensuring it met user expectations.

04

Branding

Concurrently with product design, the branding strategy for Brain Plan was developed. This included designing a logo, choosing a color palette, and creating a visual identity that communicated the app’s core values of calmness and accessibility.

05

Business Model

The business model for "Brain Plan" outlines how the app generates revenue and delivers value to its users. It focuses on monetising through subscriptions and partnerships, ensuring long-term sustainability while providing mental wellness resources to individuals and organisations.

06

Summary

Brain Plan is an app designed to improve mental wellness through targeted exercises and guided content. The project used a market analysis and the Business Model Canvas to create a sustainable framework. User-centric design principles guided the development from initial sketches to detailed prototypes. The app supports its operations through free models and strategic partnerships, offering valuable resources for mental health enhancement.

Why not
Collaborate?

©

Gustav Båge

2024

Why not
Collaborate?

©

Gustav Båge

2024

Why not Collaborate?

©

Gustav Båge

2024